Gausgun disconected today after i shoot at him and got his engine broken:
http://il2stat.avias...279121/?tour=47
also i see he dose this before:
http://il2stat.avias...260202/?tour=47
Сообщение изменено: CountZero, 24 Апрель 2019 - 23:33.
Опубликовано 24 Апрель 2019 - 23:33
Gausgun disconected today after i shoot at him and got his engine broken:
http://il2stat.avias...279121/?tour=47
also i see he dose this before:
http://il2stat.avias...260202/?tour=47
Сообщение изменено: CountZero, 24 Апрель 2019 - 23:33.
Опубликовано 01 Май 2019 - 00:46
Saturday Night fever ..... =(
Опубликовано 01 Май 2019 - 16:09
Litvyak_L, SonicHedgehog, MaddogX, enigma1933, Russkij_Brat, maddogx30, Sovietflyer, Towarisch_Stalin, Lobo12, Newbie12, Hans_Peter, Henri12, maddogX, NoNamePilot, player2019, Noobster, Top_Gun_Pilot, Noobflyer
last month 62 disco, most of them when damaged by other axis players
http://il2stat.avias..._Pilot/?tour=47
this month already 2 disco when damaged by other axis player
http://il2stat.avias..._Pilot/?tour=48
this player constantly disconects when someone is shooting at him for last few months
Сообщение изменено: CountZero, 01 Май 2019 - 16:10.
Опубликовано 12 Май 2019 - 22:56
Player =FLOCK=TYT_DEMOH_61 disconected when rip was shooting at him
http://il2stat.avias...334747/?tour=48
Опубликовано 02 Июнь 2019 - 05:36
This is sad..
Опубликовано 30 Июнь 2019 - 21:02
Опубликовано 22 Июль 2019 - 00:59
BaronVonSchleck disconected when i was shooting at him today
http://il2stat.avias...584867/?tour=50
and i see he constantly disconects when damaged:
http://il2stat.avias...511987/?tour=50
http://il2stat.avias...583108/?tour=50
http://il2stat.avias...578700/?tour=50
http://il2stat.avias...552747/?tour=50
http://il2stat.avias...543091/?tour=50
http://il2stat.avias...485614/?tour=49
http://il2stat.avias...472471/?tour=49
http://il2stat.avias...429746/?tour=49
...
Опубликовано 22 Июль 2019 - 10:17
It is just a game! Personally it would give me more satisfaction if I see the person I almost killed disconnects because it is an admission of defeat and it creates more hassle for him to reconnect later.
Опубликовано 28 Июль 2019 - 11:18
It looks like the game itself already counting the kill if the player disconnects after getting damaged.
It is now only the matter the server pilot ranking algorithm be updated to count the kill in such cases.
Опубликовано 29 Июль 2019 - 16:54
players disconect when damaged to troll and dont give kill to players who shoot them down, player who shoot them down lost his ammo and fighting position and can thjen be shoot down and gain nothing, while disconecting players is not harmed at all
then there is players who disconect to avoid lowering their stats, each capture or kia lovers your ranking points, so lets look at this month first place
http://il2stat.avias...sort_by=-rating
he has 1 disconect when damaged, and if he got kia or capture he would no longer be 1st as he would have around 220000k pts not 316000kpts he has now, and riksen would be first...
i ask dev who made stats to simply add script that guy who last damaged player who disconect gets kill always, this would fix troll problems
and if your damaged and then disconect that sortie should be considered as kiaor capture, that would fix stats problem
and if your not damaged in sortie when you disconect then its like its now, sortie dont count
replay was its on todo list
so untill something is done ill report every guy i see disconects infront of me or my tm8 and hope server admins can ban them, as of now there is no punishment exept that for them, and more then few ppl do it on regular bases
Опубликовано 29 Июль 2019 - 23:18
BaronVonSchleck disconected again when Rip was shooting at him
i saw him on wol ts3 and ask why hes disconecting and he started to curs and say fk russians and so on... can some one ban this guy
Опубликовано 30 Июль 2019 - 01:24
BaronVonSchleck disconected again when Rip was shooting at him
i saw him on wol ts3 and ask why hes disconecting and he started to curs and say fk russians and so on... can some one ban this guy
Сообщение изменено: CountZero, 30 Июль 2019 - 01:25.
Опубликовано 30 Июль 2019 - 01:43
for guy who hates russians and behaves like this disconecting every day, why not ban i dont understand, free him of having to play on russian server, on missions build by russians, and using russian ts3 , in game build by russians, simple
Если об этом писалось в чате, пожалуйста, скрин. Если в частной беседе в TS, то это вне моих полномочий.
По дисконектам, мы подумаем что сделать.
Опубликовано 30 Июль 2019 - 01:57
It was on Ts3
Опубликовано 23 Ноябрь 2019 - 21:58
On mision MoscowKlin41maut , II./JG51Lenzz was vulching airbase, and when i put him on fire he disconected to avoid giving kill, and then just reconected few seconds later like nothing happend.
http://il2stat.avias...989217/?tour=54
Сообщение изменено: CountZero, 23 Ноябрь 2019 - 22:21.
Опубликовано 24 Ноябрь 2019 - 12:56
Тот самый, что остался без приза за сбитие соцветника, последнее время стал часто дёргать шнурок находясь в невыгодном положении.
Для русскоязычных есть русскоязычный раздел.
Если посмотреть всю статистику за месяц, то становится ясно, что с его количеством смертей, нет никакого практического смысла преднамеренно выходить с сервера под атакой. Что 60 смертей, что 70, это уже мертвому припарка. Так же имеются разрывы связи, когда он сам ведет огонь по противнику. Этих случаев почти 50% от случаев, когда огонь ведут по нему.
Выводы?
На том форуме Шамми поднял вопрос по поводу системы зачетов побед. Хоть бы кто поддержал.
Опубликовано 24 Ноябрь 2019 - 16:02
Им некогда поддерживать, оне ж летають ...
Опубликовано 29 Ноябрь 2019 - 00:28
another disco hero: -JV44-Kopecky_
vulched a20 on our base, i get on his 6 with othery yak1, and start to hit him, and then he disconects:
http://il2stat.avias...002328/?tour=54
and he did that before in this month:
http://il2stat.avias...984599/?tour=54
http://il2stat.avias...963901/?tour=54
http://il2stat.avias...929222/?tour=54
Сообщение изменено: CountZero, 29 Ноябрь 2019 - 00:30.
Опубликовано 29 Ноябрь 2019 - 12:18
Спасибо за сигнал, но это такое... ни туда, ни сюда... А бан, это серьезно. Я не могу ими раскидываться налево и направо.
Проблему дисконектов под огнем, решила бы система зачетов. Поврежден и вышел, тебя записали тому, кто нанес повреждения. И всё. Как это было в Ил-2. Не думаю, что такой зачет сложно сделать разработчикам. Но почему-то им это совсем не интересно и не нужно.
Опубликовано 29 Ноябрь 2019 - 20:14
After i had some time spend on Vaal stats system doing stats for tanks, im now trying to see if i can make changes so:
When player has disconect and no one damaged its airplane, that counts as disconect
When player has disconect and someone damaged his airplane, that counts as disconect and capture ( so his points ranking go down aswel so they dont avoid geting kia or capture by disconect when someone is shoot at them) , and to try to see that when that guy who damaged disconecter last, gets that kill like its in game messages after disco.
If im able to do something like that ill post, but im not programer, coder or know python so who knows if ill be able to do it, i did recomend this to Vaal but he say its on his "to do list".
ALso i would like to make it that if no one damaged you and you got disconected it counts as bailout if your position when disco hapend was over your front, and as captured if it happend over enemy front, so you cant just abuse it.
Then that would eliminate random disco ending your streak, but still intentional and when your damaged disco would end it.
I think this is only way to stop it, no bans or anything els will do.
Сообщение изменено: CountZero, 29 Ноябрь 2019 - 20:16.
Опубликовано 29 Ноябрь 2019 - 21:16
Да, я согласен. Система подсчета не должна провоцировать игрока на нечестные действия.
Опубликовано 30 Ноябрь 2019 - 18:47
def event_player_disconnected(self, tik, account_id, profile_id): # self.online_uuid.discard(account_id) sortie = self.sorties_accounts.get(account_id) # TODO работает только в Ил2, в РОФ нет такого события if sortie: # вылет был завершен, был прыжок, не был создан самолет, самолет на земле if not (sortie.is_ended or sortie.is_bailout or (not sortie.aircraft) or sortie.aircraft.on_ground ) and sortie.aircraft.damage: sortie.is_damageddisco = True elif not (sortie.is_ended or sortie.is_bailout or (not sortie.aircraft) or sortie.aircraft.on_ground ): sortie.is_disco = True
and add in class Sortie:
self.is_damageddisco = False
is_captured=sortie.is_captured or sortie.is_damageddisco,
Aditionaly its posible to make disconects where no damage is done to your airplane to be counted as bailout.
So player would not lose his kills or points from ground targets, and so on... when game disconects him.
Then you eliminate disconects all together.
But this can be exploited when your over enemy side and enemy is on you and you disconect to avoid getting captured before he damages you (as it would count as normal bailout in case that edit is done) , and get another sortie faster and so on...
I need to see how to make it that if you disconected when you have no damage done to your airplane, and your over enemy side, that also counts as capture, and if you disconected over frendly side that counts as normal bailout.
Then this could not be exploited.
As if your over your side, and your not damaged there is no reason for you to intentionaly disconect so that can be considered as normal bailout.
Сообщение изменено: CountZero, 30 Ноябрь 2019 - 18:49.
Опубликовано 01 Декабрь 2019 - 11:11
Опубликовано 01 Декабрь 2019 - 15:28
I dont know how to do that, i was thinking that if damage is done to airplane in lets say 180s before his disconection only then it would be considered captured. But i was not able to do it (i was focusing on using self.tik and self.aircraft.deinitialization but i dont know if they are even the right things). So only way i know how to do it is by being activated by any damage to airplane that disconected, and anything i do is more product of many try/fail atempts in dark then oh i understand what needs to be added.
As im not programer or coder and i think all what i would like to do to this disco situations or others is probably simple things that some coder would be able to make in few days of work or less.
The way i see it your already punishing players that have normal disconects by them losing streaks by it, as its only way to prevent abuse. But still the ones who do it intentionaly, and most cases its when they are damaged as they have small reasons to intentionaly disconect when not damaged (as can just bail out insted and not lose streak for example) dont get punish enought to stop that, as disconecting when your sure gona get KIA is better as you save your rank points and k/D doing so, and in some cases its just to denay kill (but thats not main thing )..
So adding that they will be captured if they disconect when damaged, they will now see no advantage in disconecting and will have better luck in bailing out under damage.
So even this small change will train them like monkeys to do right thing as now they lose same or more when disco under damage or try their luck staying alive in df and bail out.
Yes few guys who get damaged, and then lets say 10min later get random disconect will be punished also, and i will be trying to see if i can make it so damage disconect is conditioned by time of damage as that would be perfect, but i dont know if ill be able to do that from what i could se in my previous atempts.
If anyone els will try here you can download missionReoprt logs from my and Rips tests to ease the testing:
http://www.mediafire...tslogs.zip/file
first 3 disconects are when on damage, 4th is no damage over frendly area, 5-6th no damage over enemy area and last mission is when both of us in air and server crahses and airplanes are in flight.
Сообщение изменено: CountZero, 01 Декабрь 2019 - 15:48.
Опубликовано 02 Декабрь 2019 - 03:39
Still no succes on ading time of damage into calculation that determins what disco will be capture.
But i was able to add that you can define it by amount of damage airplane recived, if thats something you can see usefule:
So if its like this all disco sortie where airplane was damaged more then 4% will count as damaged disco and be considered as capture
def event_player_disconnected(self, tik, account_id, profile_id): # self.online_uuid.discard(account_id) sortie = self.sorties_accounts.get(account_id) # TODO работает только в Ил2, в РОФ нет такого события if sortie: dmg_pct=4 # вылет был завершен, был прыжок, не был создан самолет, самолет на земле if not (sortie.is_ended or sortie.is_bailout or (not sortie.aircraft) or sortie.aircraft.on_ground ) and sortie.aircraft.damage > dmg_pct: sortie.is_damageddisco = True elif not (sortie.is_ended or sortie.is_bailout or (not sortie.aircraft) or sortie.aircraft.on_ground ): sortie.is_disco = True
first 3 damaged disco, only 1 is capture as airplane is damaged more then 4%
dmg2% = disco
dmg5% = capture
Сообщение изменено: CountZero, 02 Декабрь 2019 - 03:42.
Опубликовано 03 Декабрь 2019 - 00:00
def killed_by_damage(self, dmg_pct=0): if not self.is_killed and (self.damage > dmg_pct): # если самолет приземлился не в зоне своего филда или пилот выпрыгнул или пилот мертв # - записываем его как сбитый if (self.on_ground and not self.is_rtb) or self.is_bailout or (self.bot and self.bot.life_status.is_destroyed): self.got_killed(force_by_dmg=True)
def killed_by_damage(self, dmg_pct=0): if not self.is_killed and (self.damage > dmg_pct): # если самолет приземлился не в зоне своего филда или пилот выпрыгнул или пилот мертв # - записываем его как сбитый if (self.on_ground and not self.is_rtb) or self.is_bailout or (self.bot and self.bot.life_status.is_destroyed): self.got_killed(force_by_dmg=True) if self: self.is_damageddisco = True return self.got_killed(force_by_dmg=True)
Сообщение изменено: CountZero, 03 Декабрь 2019 - 00:56.
Опубликовано 03 Декабрь 2019 - 02:33
Maybe now when event shotdown shows up in log exact time when damageddisco happend, its posible to use event where damage ocured, and this event shotdown, in sortie event log.
And if time (tik) betwen them is more then lets say 180s , then that is considered as normal disco, and if its less then that its considered as capture.
Is it posible to add time into calculations like that ? So its avoided that some damage that you had 10-15min ago is considered same as when someone shot at you just before disconection.
Сообщение изменено: CountZero, 03 Декабрь 2019 - 02:36.
Опубликовано 05 Декабрь 2019 - 03:00
Took me long but i manage to make it work so time when enemy damaged you last, and when you disconected come in calculations when he will be considered as normal disconect or captured.
in conf.ini you can set time you wont, for this example i use 170s ( if damage is done in that time from your disconect youll be captured )
last damage is done 174s before disconection:
Rip gets kill, but im considered just disco
And when damage is done like here 5s before i disconected:
Rip gets kill, and i get captured
DenLerik ill send you files and you can check.
Now i think this is realy good solution to intentional disconect problem.
I will try to see if i can make one more thing. That if disconect happend over frendly area, and no damage to airplane or damage is done outside time server host select, that sortie is considered like bailout.
Then player would not lose his points, as there is no real reason for player if not damaged to disconect over frendly area and luse all if he could just do same by bailout.
Сообщение изменено: CountZero, 05 Декабрь 2019 - 03:06.
Опубликовано 08 Декабрь 2019 - 16:03
I posted all things i changed on il2 forum as mod if others wont to use any of it also:
https://forum.il2stu...ion-situations/
In short, server have option to select what time for damaged before disco he wonts to be captured ( intentional disco)
Also what time after take off if disco is not disco but bailout, as its most probably not intentional when you have disco when not underfire and over your side and lose streak like for this example:
http://il2stat.avias...030875/?tour=55 no damage , 1 min in flight and he gets punished with lose of streak and virtual life, now it can be avoided with sortie_disco_min_time options
And in all cases if disco player is damaged, player who shoot at him gets kill for disco airplane. So i dont have to cry about my lost kills to Vachik, now stats do the job and all happy
Сообщение изменено: CountZero, 08 Декабрь 2019 - 16:05.
Опубликовано 28 Декабрь 2019 - 21:00
2 kills lost, 2 guys disconected for rip in same flight.
http://il2stat.avias...088184/?tour=55
http://il2stat.avias...088180/?tour=55
...
http://il2stat.avias...088193/?tour=55
Сообщение изменено: CountZero, 28 Декабрь 2019 - 21:00.
Опубликовано 28 Декабрь 2019 - 22:17
После Нового года с Дэном будем пробовать решить этот вопрос, используя твои наработки.
Опубликовано 04 Январь 2020 - 00:12
Alonzo added edits i did to files as one patch file, maybe this is faster way to apply changes from mod to stats:
https://forum.il2stu...&comment=876682
Сообщение изменено: CountZero, 04 Январь 2020 - 00:13.
Опубликовано 12 Май 2020 - 21:08
Did you guys have time to implement disconection changes to Il-2 stats in this time (on other servers that are using it all works fine )
https://forum.il2stu...ion-situations/
Опубликовано 13 Май 2020 - 11:56
Нет возможности.
Опубликовано 19 Май 2020 - 12:25
Опубликовано 19 Май 2020 - 12:29
Спасибо. Я посмотрю. А были бы скриншоты из чата, вообще было бы прекрасно. ))
Опубликовано 19 Май 2020 - 15:56
Опубликовано 19 Май 2020 - 16:19
Ok next time he does this I will take screenshots.
Salute
Хорошо.
Клиентам мешающим игрокам и портящим им игру, не место на нашем сервере.
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