like last time i was playing that mission on november 4, from start even frendly airplanes jump in sky and go back forward like server is owerloaded.
When you come in area close to objective all airplanes warp in sky.
When you attack some one you see him react with delay, also your hits on him are with delay, and after you pass him he falls apart, not when you hit him as useal.
server message shows up that server is owerloaded, gps is delayed chat messages about kill are delayed, airbase under attack message is delayed. i posted on wol on il-2 bos forum then about it, and today all ok on mission before but when this map loaded again same things as before.
And other ppl reported same in chat, and then started to leve server.
So to me looks like there is to mutch stuff going on on ground ( maybe artillary bombing or to many moving vehicles) for server to handle, as mission efore run ok , and mission after run ok, but this one has warping airplanes delayed gps, delayed messages, delayed bullet hits and so on...
from Temuri on bos forum
"Before the 3.007, I was testing COOP mission sizes.
I had a COOP mission with 147 moving tanks, two moving trains, and 15 AI fighters plus me running on a Dserver.
Total entities 165.
I could get in with my client.
After the patch, I can get in when there's 90 entities (no AI planes at all, number of moving tanks lowered). With 120 entities (no AI planes) I couldn't get in anymore, I'm dropped back to COOP/Dogfight selection after mission loading finishes.
I suspect it's the added damage modeling of the ground vehicles that causes this drop in client performance.
I am not amused.
Oh, and before the 3.007 update, the limit was somewhere between 150-180 moving tanks."
Today on MalayaZemlya43k same problems ( didnt see this problems on that mission on 3.006)
example from that misssion, he was shooting at 109, he and me saw bullets hit 109 but 109 continued fly 30s more and then fell apart.
server shows that ripgrunwald shoot and hit something
but nothing is listed as hitt

joined same mission 30 min before end just to see ppl complaining about lagga nd warping planes and server overload message in chat every 5-10s.
109 fell apart and jumped with delay. Missions are owerloaded.
I think it will be unplayable in future
this is observed not by only me but my wingman from diff contry and differant pc then me , and more ppl on server.
Сообщение изменено: CountZero, 24 Ноябрь 2018 - 20:33.